In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios:
· Information known to all players: In Chess, this would consist of the rules of the game, board layout,
and piece movement parameters.
· Information known to only one player: In Gin, this would be the cards in your hand.
· Information known to the game only: In Gin, this would be unused cards in deck. In Space Invad...
Folksonomies:
Folksonomies: